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In the messed-up shitstorm of a world we live in, taking a few virtual potshots at some pretend monsters on a computer screen is one of the least harmful things we can do. I've said it once and I'll say it again - there's nothing wrong at all with violent videogames. In fact, the noise of my guffaws is so loud that it interrupts the ZONE team, who rush over to take a look at what was so chucklesome. I take aim and shoot the barrel, obliterating the unfortunate creature and sending a mixture of wood splinters, limbs and offal splattering around the walls of an underground cavern. Hint: jump when he's about to bash his weapon on the ground.Ī bulky, out-of-shape demon from the depths of hell is struggling towards me carrying a fizzing barrel of gunpowder. You then blast him until he croaks - the red circle at the top of the screen shows how you're doing. Phew!Ĭhapter 3 Level 5 involves you shooting Thor's giant hammer until it breaks (he uses it to recharge his health and to bash the ground, causing you damage). Next, head on to a level with a fountain containing some very hard skull-headed beasts - obliterate everything and you'll finally reach the end of level by entering the spinning white pentacle. Don't forget to collect the green souls of departed enemies as you progress, as 100 of these turns you into an all-powerful demon able to slay anything in its path.Įventually, after much more killing, you'll find yourself outside a beautifully-detailed building decorated with ornate paintings, where hell literally breaks loose. Once you've fought your way across the Bridge of Sighs, finish off the undead bikers on the ledges of buildings and the red pentacle should appear. As you enter the city, look left to see your first targets - two careless goons standing on exploding barrels. You have a total of three weapons to play with (see box).Ĭity on Water begins with you on the outskirts of the level, so look behind you to find the boxes of ammo needed to take on the enemies ahead of you. You can also choose between four difficulty settings, although Trauma is only unlocked when you complete the demo on Nightmare (no mean feat without any mid-level saves).
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Our exclusive Painkiller demo features two full levels from the depths of hell: Chapter 3 Level 3 City on Water' (an ultra-violent Venice) and Chapter 3 Level 5 Ruins', starring massive end-of-level boss Thor. It isn't psychologically damaging to play Painkiller online: it's mind-numbing in a good way, but it's also thoroughly out-shot by most other games on the market. When the develop came up with the Voosh mode, which switches your weapon every 30 seconds, it must have been aware the bottom of the barrel was fast approaching. Greater interest is gathered by the People Can Fly mode, which only records damage when your opponent is in mid air, but even this wears thin.
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It gets repetitive very quickly and isn't a patch on the similarly veined combat in Quake III Arena.
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Also, those maps are fairly basic, despite a few nice ideas such as the reflective windows scattered around that enable you to warp to the action quickly.
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It's fast and it's mental, but with only six maps on offer it's a limited package. The multiplayer game tries a similar angle, tying itself to old-skool frenetic shooters like Quake, but somehow doesn't make enough of itself to gain anything but the occasional online follower. It's a vent through which anger and frustration can be funnelled, while keeping your gameplay arm steady with clever level design and a degree of variation. Painkiller is a mindless barrage of violence, and in single-player this is its selling point.